Queerland es un lugar donde sus habitantes no tienen fijada su orientación sexual ni sus roles. Sus habitantes tienen géneros intercambiables y copulan siguiendo sus deseos. Los dos jugadores solicitan personajes de sexualidad mutante y pueden acoplarse a través de un complicado juego de encaje hasta conseguir el orgasmo de uno de los dos o los dos a la vez. El esquema del juego y el punto de vista recuerdan al típico estilo del Street Fighter, pero cada elemento está irónicamente invertido.
En vez de golpear al enemigo hasta agotar la energía, los personajes hacen el amor con él para darle placer. En vez de tener un resultado binario y claro -ganar y perder-, el objetivo del encuentro lo definen los jugadores en cada juego.
William James, father of American psychology, tells of meeting an old lady who told him the Earth rested on the back of a huge turtle. "But, my dear lady," Professor James asked, as politely as possible, "what holds up the turtle?" "Ah," she said, "that's easy. He is standing on the back of another turtle." "Oh, I see," said Professor James, still being polite. "But would you be so good as to tell me what holds up the second turtle?" "It's no use, Professor," said the old lady, realizing he was trying to lead her into a logical trap. "It's turtles-turtles-turtles, all the way!"
A domesticated primate philosopher on an oxygen-supported carbon based planet circling a Type G star—namely, the present author—was once asked, "How do we think?" "Well, we have a built-in bio-survival circuit which distin- guishes nourishment-giving Things from predatory Things..." "But can that circuit do all our thinking?" "Well, no, but then there's an emotional-territorial circuit..." "But, but, but—" "It's circuits-circuits-circuits all the way," I said.